Thursday, September 26, 2013

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Friday, September 6, 2013

Where will be your next adventure?

As we approach what I feel is the twilight of DAoC my thoughts turn to the future. What will I do? Where will I go when the end officially comes? My answer to you is Elder Scrolls Online. As an Elder Scrolls fan and avid MMO player I eagerly await another epic adventure to rival my first journey outside of Mularn or the first time I saw the walls of Camelot crossing the Cotswold bridge.

Over the many long and rich years I have played DAoC I feel I have developed quite a bond with my fellow players both friend and foe, and so fellow DAoC'ers I would like to know, do any of you plan to play ESO? If so Which alliance will you play for and why? Will you make your choice solely on your Elder Scrolls interest? Or will your choice be influenced by your DAoC experience? For example, I'm interested in either the Ebonheart Pact or the Aldmeri Dominion largely because of my Elder Scrolls interest, but also because I see the Daggerfall Covenant as an Elder Scrolls version of Albion (my home realm) and I'd like to try something new. Who will you play for in this game?

Referred to IGN

Monday, August 26, 2013

Couple things I'd like to share

-Free to Play is NOT a means from which DAOC can go as it is a PvP centric game, and F2P relies on content to be sold through the store by which the game is designed around content being sold. Meaning, the game as a whole is devalued so that you have incentives to pay MORE money per month than you were previously spending with a small fee of $15/month (many of us pay a LOT more since we have more than 3 accounts).



-The "free gear" aspect for Battleground characters was an awesome idea, however the same aspect would be TERRIBLE for lvl 50 RvR. Quite frankly, the whole point of the PVE aspect of the game is to fund & gear your PvP RVR end-game aspect. It is what made, and has continued to make, DAOC one of the best MMO's still to date. However, if you go the same route as they went with the BG gear then they officially have given up on DAOC entirely and are purposefully trying to destroy what DAOC is. It isn't a good idea at all, and will do nothing but devalue the rest of the game. Simply don't do it.


Thursday, August 15, 2013

Lab, and Wall abusing

I'm curious, if EA/Mythic even takes this into consideration? I mean, this is seen every day at any given time, you run up to labby with a couple of visible people and 50+ people scatter like roaches when the lights come on, is this bug/abuse being seen to, taken care off?
or is this simply a matter of consequence vs subs lost = not profitable enough?

some simple fixes, make death from high places available, no where in the game where you loose 99% on purpose just because you don't die, and if so you're an idiot there are ways to get there without jumping I'm sure.

Make falling for above 90% of your health make you lose buffs, sure you're alive, but you're not worth all.

make a invisible wall, similar to DF Stairs / Lab entrances, if u come to close, u get bumped out into the open, ( this sorta is already in the game, but honestly guys, it does NOT work )

I'm not even sure if this goes to the right eyes, could anyone tell me where i could write this to someone that have the opportunity to act on it?

Wednesday, August 7, 2013

What ToA stand for ?

ToA stands for Trials of Atlantis. It was DAoC 2nd paid expansion. The expansion adds in great looking zones, mobs that drop lots of coins, new quests, 10 "Master Levels" and extremely powerful items called artifacts. ToA, when launched, was confusing and most of what you had to do was Raid content. ToA is wrongly blamed for many things and rightly for some things. What ToA did was bring out the difference between many groups of players and polarized the DAoC community. For example, it brought about a noticeable difference between more casual players and 'hardcore' players. At the launch of ToA it took 50+ in game days played to reach level 50 and then you had to spend another 50+ days doing ToA. So for those that could play 14 hours a day, they had a huge advantage over those who didn't. Another issue are those who just wanted to RvR and were upset at the PvE content. The addition of essentially mandatory PvE content in order to RvR again greatly upset many people. The year before ToA Mythic made a commitment to player made goods being the best in the game. However, Mythic went back on this commitment with ToA when artifacts and many drops were added. This did huge destructive damage to the crafter community and the economy as a whole.
The response to ToA was slow to come but it finally had come. DAoC launched new servers without ToA content. Further, the last patch (1.81) addressed many of the issues with ToA. Essentially ToA has become a lot quicker to do. This has helped make it so that more people can get ToA items they need to compete.
In 1.89 ToA has been redesigned around groups.  Almost every encounter can be done by a single group of less.  Drops that used to happen from encounters that were not related to artificats or ML have been placed on new mobs that you can farm.  These are elementals and Affritis. 
The first tier of encounters, designed for solo players or duos (depending on class).  The second tier, designed for small groups (3-6 players), is made up of the basic Afrit.  The third tier, designed for full groups, is the Master Afrit. He waits safely outside the trial planes, using his bound servants to fight and steal for him. Note that camping the same spot you find one in isn't generally the best idea, as they may not always show themselves in the same place.  When afrits from the new encounters are slain, they will drop portions of their essence along with their master level and artifact loot. Five of these essences can be combined into the reforming energies of an afrit and then traded to the "Trogo Zontanos Mageia" for loot from the ML/artifact encounter monster of your choosing.
In addition you can now use bountry points (earned from RvR kills) to purchase ML step credits and Scrolls.  In theory, this allows someone to avoid doing ToA and earn the abilties from RvR. 
So while not back to pre-ToA play style on the regular servers, changes are certainly for the better and those who do not remember the 'good ole days' should find the content easy to do and many will find it enjoyable as well.

Monday, August 5, 2013

Screenshot of dark age of camelot

PoC PL team consists of 2 wizzies (r7 r2), a block bot pally (r4), a cleric wearing epic gear, and 3 toons being PLed who hadn't been speced since Levels 38, 39, and 10. I'm playing the pally, wiz and now level 44 cleric, wiz and 44 mini are the same person, and 2 buds are on the cleric bot and mini that started at level 10 (now 34).

Somehow this team defeats a fg of R5 + mids trying to take Behnn, then takes the keep itself. Lawlerskates




Hope you can enjoy it!

Sunday, August 4, 2013

Nightshade: Questions and questions

I've always built my own templates (amongst all toons), with the exception I usually find a starting point of whats been done and go from there. I'd personally, but not through experience prefer to not run legendaries(no weaponcrafter for one lol)

1. Weapon choice:
Is pierce or blades optional: I've seen a lot of recent templates for blades because they are easier to make, but I'm not sure if there's a cap for dex for defense purposes. If there's not or if there is something I'm missing, what does blades have over pierce? Wouldn't that be a decent loss of defense through the lack of templated dex?

2. Item use and proc minimums:
I've read the post somewhere below in here for the minimums on procs and /uses to run? I've done a lot of research (through forums, not testing unfortunately), and there have been lots of opinions, but so far it seems like a basic for a template starts with SoM for the use2, Astral Legs for the aoe dehaste, less than or equal to to 2 crafted pieces as gloves and boots only with the rest being dual-procs from slayer, new epic, or galla chest, a Ring of Tarka'oz for melee resists. I saw a mention of a "WH" ,but still haven't nailed what that function is.
Im currently carrying Bounty point speed buff, endurance regen, superior elixir of instant heal, heroism, water breathing. I hadn't been running celerity at all either, but seems a necessity too. /facepalm

3. CL Abilities
The guardian CL abilities. 11% Parry buff, Damage add, and ABS buff all on 5 minute re-use timers. I wasn't running those.. lol

4. Alchemy vs Merchant:
I saw mention of possible crafted poisons are better than merchant? I have a mentality of merchant poisons were fine (first 50 in classic is a NS). I have an alchemist, but I'm not sure if there are benefits of crafted over merchant purchased poisons.

5. Weapon choices:
Legendaries build a template around those.
Pierce is Astral Meph fang or slayer for OH?
Blades is pretty much slayer or OH with MHI through maybe pictslayer, cuuld fang (which is all I could afford upfront to swap with), fine steel long sword, or astral blade of illusions.

6. Quickness:
Race dependent, just make sure to have 250 buffed for ..4.2? cap swing speed with haste/celerity?

7. Spec:
For me seems to be where you just gotta do your own research and find a playstyle that fits you. Lots of versatility here.

8. Poison use:
Get all your debuffs out, drop a LB, then pray to RNG gods for styles to stick.

If I'm missing anything worth adding or anyone has any advice please let me know. I'm trying to decide on where to start building my template, so if you have one you'd like to post here, please feel free as well.

Last, I hope this may help some others from searching all over the place for information.

Thursday, August 1, 2013

DAoC Midgard Molvik Templates

Recent templates!!!

Drunkdanzig's anyspec Healer temp:
Mytherium stat's not included- Use the Duration/Range Myth


GearBunnyX 1.102.0.1 Template Report
Configuration Name : Heeler version
Character Class : (Mid) Shaman
Server Type : Normal
Character Level : 39

Stat Details : Items / Cap

<-- Stats -->
Constitution : 66 / 65
Dexterity : 77 / 77
Piety : 77 / 77
Fatigue : 1 / 11
Hit Points : 308 / 308

<-- Stat Cap Increases -->
Constitution Cap : 7 / 20
Dexterity Cap : 19 / 20
Acuity Cap : 19 / 20
Power Cap : 7 / 39
Hit Points Cap : 152 / 156

<-- Resists -->
Crush Resist : 20 / 20
Slash Resist : 20 / 20
Thrust Resist : 18 / 20
Heat Resist : 19 / 20
Cold Resist : 19 / 20
Matter Resist : 17 / 20
Energy Resist : 17 / 20
Body Resist : 20 / 20
Spirit Resist : 18 / 20

<-- ToA Bonuses -->
Melee Speed : 2 / 7
Power Pool % : 27 / 26
Archery/Spell Speed : 7 / 7
Archery/Spell Damage : 2 / 7
Archery/Spell Range : 2 / 7
Spell Duration : 13 / 19
Armor Factor : 44 / 39
Healing Bonus : 18 / 19
Buff Enhance : 16 / 19

<-- General Skills -->
All Casting Skills : 12 / 9

<-- Midgard Magic -->
Augmentation : 13 / 9
Mending : 13 / 9
Cave Magic : 13 / 9

<== Equipment Info ==>

Weapons Equipped : Right and Left Hands ( S / S )

(Jewel) : Gem of Lost Memories-Casters

(Neck) : Necklace of Remembrance (BP Item)

( Cloak ) (RoG) : Cloak of Flowing Fire (Hib)

(Belt) : Glenlin's Celt of Bonfusion (BP Item)

(Ring) : Ring of Unyielding Will

(Ring) : Ring of the Twilight

(Wrist) : Bracer of Arawn (BP Item)

(Wrist) : Bracer of Heavenly Bodies

( Chest ) (Auto Name) : Lv51 Chain
Item Type : Crafted
Dexterity : 28 ( Perfect vapor essence jewel )
Slash Resist : 11 ( Faceted watery shielding jewel )
Crush Resist : 5 ( Flawed fiery shielding jewel )
Body Resist : 5 ( Flawed dusty shielding jewel )

(Head) : Villianous Darkspire Ringed Coif (5th slot not required)

( Arms ) (Auto Name) : Dragonsworn Scribed Sleeves (Buffing +5%)
Item Type : Crafted
Dexterity : 13 ( Imperfect vapor essence jewel )
Piety : 16 ( Polished watery essence jewel )
Cold Resist : 11 ( Faceted icy shielding jewel )
Spirit Resist : 5 ( Flawed vapor shielding jewel )
Fifth Slot Bonuses : 5 Buff Enhance
( Hands ) (RoG) : Water worn Gloves

( Legs ) (Auto Name) : Rune Scribed Starkakedja Leggings (Power Pool +5%)
Item Type : Crafted
Constitution : 7 ( Rough earthen essence jewel )
Thrust Resist : 11 ( Faceted airy shielding jewel )
Crush Resist : 9 ( Polished fiery shielding jewel )
Heat Resist : 5 ( Flawed heated shielding jewel )
Fifth Slot Bonuses : 5 Power Pool %

(Feet) : Pervaded Ktonos Footgear of the Labyrinth

(Right Hand) : Heavy Antalya Truncheon (Mid)

( Left Hand ) (Auto Name) : Lv51 Weapon/Shield : ( Dexterity Cap + 5 )
Item Type : Crafted
Matter Resist : 5 ( Flawed earthen shielding jewel )
Heat Resist : 7 ( Imperfect heated shielding jewel )
Energy Resist : 11 ( Faceted light shielding jewel )
Hit Points : 28 ( Flawed blood essence jewel )

Fifth Slot Bonuses : 5 Dexterity Cap

Tuesday, July 30, 2013

Advice for encouraging new people to DAoC

There are several articles dedicated to the concept of F2P and it's supposed effectiveness in drawing in new people. I'm personally skeptical of it, and I don't believe it is the only thing Mythic could do to turn the game around.

So what suggestions can you think of to help reverse the games decline?

I know a lot of people say they would like a fresh server start. I could see that being an interesting idea, but the major problem would be the risk of dividing the population and doing further damage. However, the risk could be minimised with a limited duration server reboot.

Why not open a new server for one month, two months, three months etc, allowing everyone to start from scratch. At the end of the set time, the server closes and characters from that server are transferred to Ywain. The server could have restrictions like limited character slots, one realm, anti-bot coding, etc.

It would also allow mythic the opportunity to play with PVE and RVR without messing with Ywain. Perhaps the new server could use an old frontier, or modify PVE to give it a more classic DAoC feel.

If it proves successful, there is no reason Mythic couldn't do it over and over, using different modifications each time.

Anyway,that's what I thought.Hope it can work for you.

Free give away game gold click here:http://www.igxe.com/ad/freegold/index.cfm

Tuesday, July 23, 2013

The second part of new race/class on DAoC

 I was thinking on what would make me or some of the players I used to play with come back to game and new race/class combos is something I def think would work and add to the game overall. I based my ideas off of races that are lacking in game and/or missing to make a race specific guild like a race not being able to be 1 support at all is kinda lame. Thread is just a open discussion to maybe get some devs eyes on it and bring these changes to future patch.

Midgard.

Valkyn is mine and many others favorite race but so rare due to not being able to be a support/only one caster and most mid tanks use strength which they lack in so they really do get screwed. Class I would love to see would be Shaman(they are tribal race and yet cant be a shaman cmon bro this should of been from launch of Si) Valkyn valkyrie to give another tank in chain and they use a dex based wpn in spear and cast heals so valkyn would benefit alot. Valkyn mauler I would love to see too since most savages are troll or kobold. Any other caster like a scam or runie or warlock just to break it up giving someone a choice to play a valkyn caster and not be a bad. Skald or thane would be cool too but above combos I think are more needed and more important.

Frostalf really just lacks in the tank area and even though they don't benefit being any other tank then a thane I think a warrior or zerkervage any 1 of those just to add some uniqueness would be cool.

Hibernia.

Sylvan is a very underused race and are made out of wood so I don't see how they weren't able to be a ranger from is release with living among all those tall trees in domain you think they would use a bow well. besides ranger I think one more tank for the sylvan should be added I personally think it should be blade master don't know why luris got that cause now u cant tell at all what your fighting a ns/bm/ranger all having dual wield being tiny as hell. Other option is champ or mauler for the sylvan I think would be cool choice(staff sylvan mauler u know that's awesome). Sylvan vampiir might draw some people to that class as well and would be very unique looking.

Some more options for races to bard/bainshee I would propose as well I am not saying luri bard but like shar bard/bain or elf bard. 

Thursday, July 18, 2013

New Race/class combos that should be added next patch on DAoC

Albion

Friar being a saracen would be really nice but i could see why this is not allowed cause they are presumed muslim but i think after 11 years of daoc some saracens are willing to convert and follow the path of the friar and go to church, They can be paladins so why not friars

Heretic needs some more choices briton and inconnu dominate the lands so highlander and saracen would be choices some people might enjoy to play opposed to those too(everyone hates cows it seems which brings me too next topic)

Minotaur.
this is my 2nd favorite race but is really just never played cause the only race where minotaur was best was mauler but then mythic allowed the higher str races to be maulers (troll/firbolg/ogre) so now they are even more in the hole. What really bothered me was in the labyrinth expansion video u showed minotaur support classes like druid/shaman/healer/cleric and yet they were not included which is false advertisement and really pissed me off. So i think minotaur should have access to all support classes like shown in video (healer/shaman/cleric/bard/druid/friar) since maulers can be the heavy tank and dw class on each realm i think they should have access too the si melee classes as well Savage/Reaver/Valewalker. Reaver would be nice for str based wpn reavers and valewalkers would really just be amazing looking and add another choice besides the 3 atm. Cow Savage just fits as a combo dont see why they cant be that class already.

Good News for online games players

Here is a good news!!!
Free in-game currency is coming.





 There was a website would offer free gold for 8 online games: FIFA 13 Ultimate Team, Diablo 3, SWTOR, Star Track Online, Dark Age of Camelot, Anarchy Online, RIFT, Guild Wars 2.

It will last until 7.31th 2013. You’d better provide your game server, character name, name, email address. And then they will delivery in-game currency to your character. Keep your character online, you will get free gold.


Check the details, click here: http://www.igxe.com/ad/freegold/index.cfm

Wednesday, July 17, 2013

Free DAoC platinum give away

Do you want to get free platinum for DAoC?

Follow me!!!

Here is a website IGXE will give away free in-game currency for 8 online games. They are FIFA 13 Ultimate Team, Diablo 3, SWTOR, Star Track Online, Dark Age of Camelot, Anarchy Online, RIFT, Guild Wars 2.

Click here<--> http://bit.ly/18oO41S

If you are interested in  these games,keep in touch with IGXE.

Here is the list for 8 games:
DAoC Gold           All server                10P
FIFA13                 PC                         50K
FIFA13                 XBOX/PS3/IOS        5K
STO Credits         All server                 1M
D3 US                  Normal                    30M
D3 EU                  Normal                    20M
D3 US/EU            Hardcore                  5M
D3 Asia                All server                 30M
RIFT                    All server                 200
SWTOR               All server                 50k
GW2 US Gold      All server                 5G
AO                      All server                 30M
It will last until 7.31th 2013. You’d better provide your game server, character name, name, email address. And then they will delivery in-game currency to your character. Keep your character online, you will get free gold.
Don't forget to leave a message here once you get free gold.Thank you all!!!

Tuesday, July 16, 2013

Suggestions for new people to DAoC

There are several threads dedicated to the concept of F2P and it's supposed effectiveness in drawing in new people. I'm personally skeptical of it, and I don't believe it is the only thing Mythic could do to turn the game around.

So what suggestions can you think of to help reverse the games decline?

I know a lot of people say they would like a fresh server start. I could see that being an interesting idea, but the major problem would be the risk of dividing the population and doing further damage. However, the risk could be minimized with a limited duration server reboot.

Why not open a new server for one month, two months, three months etc, allowing everyone to start from scratch. At the end of the set time, the server closes and characters from that server are transferred to Ywain. The server could have restrictions like limited character slots, one realm, anti-bot coding, etc.

It would also allow mythic the opportunity to play with PVE and RVR without messing with Ywain. Perhaps the new server could use an old frontier, or modify PVE to give it a more classic DAoC feel.

If it proves successful, there is no reason Mythic couldn't do it over and over, using different modifications each time.

Enjoy the game!!!

DAoC: legal to change the files

I just want to tell you is why the files do change and when. I hope nobody will ever run in trouble.


A
the "client files" are all files covered by the patcher. so the "default*.ini" files are a part of the game client. BUT your personal "*.ini" files, screenshots, chat logs and stuff are NOT part of the client files. That's why you are allowed to delete and edit screenshots, to delete chat logs and so on. as a result of this, you are also able to copy that ini files between different computers and you are also allowed to modify this NONE client files to add spell crafting gems to your qbars. but the "default*.ini" files are different, they are still client files and if they really hate you they could punish you for editing them (i already said, i hope that will never happen).

B
you must understand how the patcher works, to notice that this DOES interfere the patcher. it does not do a look up on all files with every login. it only does so if there is a server side client file patch or if the local buffer file is missing. so basically the patcher is blind when talking about file replace / edit. you somehow abuse that behavior when editing client files like the "default*.ini". the alternative to that would be if they re turn on file check on every login... people hated it because some had to wait a very long time for 25000+ files to be tested... just delete the local buffer file and let the patcher do it's work and you will see it is going to replace the altered default*.ini files.

C
if you, mythic or anybody else created a file does not mater. only the fact matters that your files does not match the current live server patch. every modify to that live server patch file set is a violence to that "do not modify" rule.

D
mythic is or was reading VN boards and maybe even Mojo posts. but it's still you that has to ask if you are allowed to do something, not them looking all over the www to find tools that they may allowed or not.

E
the in-game support itself will tell you that you may try to delete your characters ini file in some cases. I had some strange crashes after login on only one specific character, and that's what the support told me first. why should they have a case like "broken character ini file" if nobody ever had problem with that? and back from my time as a volunteer on GOA daoc servers i also remember some crash problems with broken ini files.


Well DAoC is bad code in many parts. just log in with Atlantis ui and look into the ui. log and ask yourself why the default UI creates so much error messages 

DAoC: Classes & Races revamp

To spread out love and selection to the under represented races... allow more room in the lore to wiggle them in.

Albion 

Minotaurs access to Reavers
Highlander access to Maulers
Saracen access to Friars/Heretics
Half Ogre access to Reavers/Heretics/Maulers

Hibernia

Minotaurs access to Champions
Firbolgs access to Champions/Maulers
Elves access to Valewalkers/Animists/Heros
Sylvan access to Champions/Rangers/Bards
Shar access to Wardens/Maulers
Lurikeen access to Valewalkers

Midgard

Trolls access to Warlock
Valkyn access to Maulers/Shamans
Frostalf access to Bonedancers

Monday, July 15, 2013

2 clients with different settings on one compute about DAoC

Found this in the 1.88b patch notes here

This is handy if you run main char with a big resolution and a second char on the same computer using a lower resolution, like I do.

If you run two instances of the game using the same client, but you have different settings for each one (such as having all the bells and whistles turned off on the second client), you'll need to do a little creative editing to give your destination folders unique names.

Open the root directory for the first copy of the game. Create a text file (using Notepad or some such thing) called paths.dat. In that file, type


[paths]


on the first line. On the second line, type

settings=name1


("Name" can be whatever you want.) Log into your first copy of the game and get to the character selection screen. Log out.


Now go to the SECOND copy of the game, and repeat the process. This time, type

settings=name2

Log into the second copy all the way to character selection.

You have now created custom folders for your characters. Follow the directions under "Step by Step" for moving your .dat, .ini, and .ign files into the new destination folders.Then go into this folder (use the run function):
%appdata% .. find the Electronic Arts folder, go into "Dark Age of Camelot"

I used:
[paths] <- goes into the top of paths.dat file
settings=main <- folder 1 (as in d:\games\daoc-main\paths.dat)
settings=buff <- folder 2 (as in d:\games\daoc-buff\paths.dat)

There you should have a few folders. I had mai, buf, LotM and DR. What you want is probably in the Lotm folder. note: the new folders for custom settings show up after you have started up the game once from each folder. For some reason it only used the first three chars in my custom names. "mai" and "buf". Anyway, I copied all the content from my "%appdata%\Electronic arts\Dark age of camelot\lotm" folder into "%appdata%\Electronic arts\Dark age of camelot\mai" and "%appdata%\Electronic arts\Dark age of camelot\buf". I then got all the quick login stuff and so on when starting up the clients again.

Sort the settings as you want them .. create separate shortcuts on your desktop and all should be well. Settings saved in one of them will no longer affect the other.



Friday, July 12, 2013

Dark Age of Camelot leveling skills

Bots are less necessary than ever before, but are still ideal and required if you want max buffs. I'm going to make a list of things I wish I had known right away when coming back.

1. Leveling with quests in the battlegrounds is the fastest way to level on your own. You can pick them up in portal keep, they are mostly self explanatory. Do tutorial zone from level 1-10.

2. At level 40 you can do a glass quest in Oceanus, you get 2 quests each from 2 npc's. One is near the blue portal, the other is near the afrit stone/porters, behind them. You do a short loop, the map will show you where to go. I start with statues, then harpy, then afrit, then treasure chests.

3. During the 40-45 phase you need to port to leirvik and accept bg quests 3 times. The first is level 40, second round at level 41, and at level 43 you get a third and final round of them. You go complete them at level 43, and turn them all in, only having to complete once for 3 quests worth of credit/xp. This should get you to 45, but it might just get you close if you didn't have guild xp bonus. You can complete some more oceanus or bg quests to finish it off.

4. At level 45 you can go do pict quests, on hib and mid there is almost always a bg up, you get the quest at the main border keep (SF/DC/CS) and port to the other border keep (non NF side) but it'll make you port to a refugee camp instead. The bg killing is visible when you port in, you'll see the camp and where they setup the first time and know where to go. On alb I'm not sure what they do, but if all else fails, just do bg quests.

5. There are a limited amount of good items price wise these days, but their prices are high. Money is a lot easier to come by, via pict quests, and various other things. Making a cheap template is fairly easy, but making a good one is going to take some farming plat. You'll likely have met people to help you with this by the time you need it, but just know that dragon items/glass/etc are all much cheaper and easier to obtain. The summoners items, laby, ML10 items are the high money items now.

6. Classes are mostly the same as 2-3 years ago in a general sense, but there are some changes you'll want to get caught up on. The newest patch notes are probably the most needed information in that regard. Anything else I'd suggest asking someone. The balance of the classes is very similar though, it's just people's perception and use are a little different. I wouldn't necessarily say anything in the past 2-3 years has made one class un-useable or not if you wanted though.


I think that's a big chunk of the things I wanted to know, and have learned since returning. That information is generalized of course, especially the last one, but it'll help get you on the right page I think.

Thursday, July 11, 2013

DAoC leveling is much easier now

 A focused person can level from 1 to 50 in less that a single day /played. If the player sight sees, crafts a bit, goofs off a bit, etc. . . you can go from 1 to 50 in less than a week IRL.

Also, all expansions are free and included in the game download from the main Herald download sight. The only fee is the monthly sub cost. (Old install disks do not work anymore. You will need to use the download install.)

Here is a thread with lots of info and links. Here is another thread with some guides that the previous poster referred to.

 Edit: Leveling with a bot is nicer than leveling without a bot, but bots are not as necessary anymore because Mythic put into the game some NPC buffers that give reasonably good buffs and even without a bot leveling is much faster than it once was.

Ywain server population is fairly good.

The following is a bit of info/quote from the above listed link Here

"Ywain info:
Server population was dieing and to help keep server population up Mythic was clustering servers together. As the player population continued to shrink, Mythic needed to continue clustering servers but they had a huge problem, the database of old characters was becoming so huge (on the existing clusters) the database was becoming unmanageable. Because the existing databases were so huge, Mythic could no longer combine the databases, which meant they could not form a new cluster (yet they needed to cluster the final servers together to keep the population up to keep RvR viable).

Mythic’s solution, create a new server that everyone, all active players, will transfer to (everyone transfers except Mordred and the Coop). There are 10 Ywain login servers that are just character holding areas. The 10 login servers allow players to transfer up to 100 old characters to the new server, but Ywain 1-10 is only one server.

The old servers will be maintained as character holding areas for returning players; so returning players can come back and transfer toons over to Ywain."

DAoC player that rolled Mordred to farm ML10

I hope that you didn't do much farming.
Mordred has been archived. Character creation is no longer possible.
Transfers from Mordred/Camlann to Ywain will begin Monday, April 15th, 2013.
Players may transfer to any Ywain (1 – 10) of their preference.
The first round of transfers will be open *only* to level 50 characters.
Players *will not* transfer with any physical items whatsoever.
Players *will* transfer with the following
Level
Coin (on their character)
Realm Rank
PvP Stats (titles, kills)
Champion Levels
Master Levels
Bounty Points
Tradeskills
Quest Credit (including artifact, special items, Epic Armor, Dragonslayer etc...)

 Due to the fact that players may not transfer with items, any level 50 player transferring from Mordred/Camlann to Ywain will be entitled to the following:
20 Platinum
1 Villa Deed
4 Housing Vaults
10,000 Bounty Points
2500 Dragon Scales
Choice of Epic Mount
Did you stopped trying to farm it pretty fast?

Wednesday, July 10, 2013

1.114 Patch Notes: dark age of camelot

Guild Merit Bonuses
The Following Guild Merit Bonuses have been changed:
Craft Haste Bonus has been increased from 5% to 10%
Artifact Experience Bonus has been increased from 5% to 20%
Realm Point Bonus has been increased from 2% to 5%
PvE Experience Bonus has been increased from 5% to 15%
Master Level XP Bonus has been removed
Guild Merit Bonus duration has been decreased from 24 hours to 12 hours
All Guild Merit Bonuses have had their cost reduced from 1000 Guild Merit Points to 250 Guild Merit Points
Guilds may now activate up to two simultaneous Guild Merit Bonuses

General
Tombstones will no longer be generated for level 50 characters.
Tombstones generated by players below level 50 now last for 1 hour (was 48 hours)
Characters are now put on taxi when they purchase a taxi ticket and auto-dismount if mounted when they purchase a taxi ticket

Bug Fixes
Vendo form for Kobold Berserkers will now scale down to Kobold size
Players may no longer teleport their group members whilst in combat in the Labyrinth
Items
Changes

Epic Armor
Epic Armor has been updated with new stats.
Full Epic Armor is granted by the King as a reward for achieving Champion Level 10
New Epic Weapons, Accessories, and a Mythirian are granted by the King as a reward for completing Champion Levels 1 – 9
Champion Level 1 – New Epic Weapon
Champion Level 2 – Epic Bracers
Champion Level 3 – Epic Rings
Champion Level 4 – Epic Belt (Caster/Tank/Hybrid Selection)
Champion Level 5 – Champion Weapon (Unchanged)
Champion Level 6 – Epic Jewel (Caster/Tank/Hybrid Selection)
Champion Level 7 – Epic Necklace (Caster/Tank/Hybrid Selection)
Champion Level 8 – Epic Cloak (Caster/Tank/Hybrid Selection)
Champion Level 9 – Mythirian (Caster/Tank/Hybrid Selection)
Previous Epic Armor sets will remain available and are now trade-able
Use of all trade-able Epic Armor sets will be restricted to level 45+

No Trade Items
Several items which were previously No-Trade have been made trade-able.
All Dragonslayer Armor is now trade-able
First, Second, and Third Generation Epic Armor (and new Accessories) are trade-able
All New User Journey Quest Hub Armor is now trade-able
All Epic Mounts are now trade-able
All Dragonbane weapons are now trade-able

Stackable Items
All crafting reagents which previously stacked to 200 items will now stack to 1000 items
All Shortbow Arrows and Crossbow Bolts will now stack to 1000
User Interface

Changes
A player position indicator has been added to the map. The updated icon will indicate the direction in which a character is traveling.
Players may now bring up their vaults anywhere with the /bank command
This command can be used anywhere, including RvR Zones
Moving or taking damage will cause the vault window to immediately close
Engineering
General
Changes
FPS limit has been raised to ~120 (from ~60)

Tuesday, July 9, 2013

DAoC Guides about relics/siege

 The way Ywain is at the moment: the realm with the most relics everyone just bails onto that realm and zergs the server to death (and it will ultimately result in server death we've seen it before on other servers)

Anyone else that has some maturerious suggestions go ahead and post them.

My suggestions for Mythic_Andy assuming he reads them (which hopefully he will... even if he doesnt agree with them it'd still be nice to know mythic takes suggestions in from european players)


1. Relics auto reset back to whichever homeland they were taken from after a set period (depending on the population)

2. Allow people to change realms instantly BUT make them get reduced realm points for an X hour cool off period to prevent so many switching realms instantly depending on who has the most relics.

3. Make relics harder to take! as in more than 2fg when no one is online.

4. Don't allow enemy players to log out inside keeps that hold enemy relics.

5. Add an extra gate to relic milegates, the reason behind this is basicly key keeps open the first gate, the second gate has to be rammed down/destroyed giving the realm a last chance to defend relics vs higher numbers with the advantage of a relic gate wall.

6. Because some of the above suggestions are rather harsh change the relic bonuses to:


Strength Relics
+% Melee Damage
+% RP Bonus
+% Adventure XP
+% Coin
Reduced Endurance cost on styles (passive bonus that effects the entire realm)

Power Relics
+% Spell Damage
+% RP Bonus
+% Adventure XP
+% Coin
Reduced Power cost on all spells (passive bonus that effects the entire realm)

Monday, July 8, 2013

How my view of RvR has changed?

I have been grey ganked/zerged (you albs love that)/seen animists abuse just about everything they can with broken shrooms (los / ignoring combat timers)

Just because you can do something doesnt mean you should.

The amount of radar and lag hacks i see in emain is so distasteful. (i now have fraps and record encounters so by all means keep using it. id be happy to make you re-level a new character when they ban your account)

On the positive side (if you can call it that)

I now have a genuine Hate for albs and hibs. GGz! Yall did it.

I will be adding fights/abusing any situation i can (following all uthgard rules of course) On those i deem it necessary.

5 Grey alb or hib heads will pay for every time An alt of mine is grey ganked. Yall brought this on yourself. Left me no choice.

Its funny yall pick the easiest realms and have to resort to cheating/zerging.

the one alb group (i wont name the leader but we all know who) Wont even come out unless they have 2x the people or 2x the RR's its pathetic

/rant over

Am i the only one that feels this way.... why do people do this?

If its for the rps, its not effective. Basically you kill me with honor ill come back, you act like a... well you know, i do one of the 1000 other things i can do in this game and suddenly you have nobody to fight. Do you turn to your "bro" and say im the best dbag and high five? I couldnt imagine what else people do after acting the way some of you do.

Anyways im ready for you to tell me how wrong i am and what not. Im open to suggestions as well as far as ways to give payback and or how to avoid these people. Just really ruins the overall fun mood that i usually have playing this game. But man is payback satisfying.

DAoC: Round Table Pub

Been a while, updated some out of date information and made some changes based on feedback in the thread :)  Been away from MMORPG.COM for a while so I figured this probably needed an update.  Glad to see folks still love this game!  Even if it is getting a bit on the 'older' side :)
I was pleased to find out that the trial for the game has been totally reworked since I originally wrote this guide and includes all the current graphics in the game (at the time of original writing you had to jump through a few hoops to get updated graphics on the trial client).  If you haven't tried the game in a long time it might be worth taking a spin on a trial as the graphics were updated in 2006 and are much much better than they were in the original game.
Official Sites to download trials from:
US Site:  http://www.darkageofcamelot.com
European Site:  http://daoc.goa.com/en/

Note:  If you download from the US site you will only be able to use US servers.  If you download from the European site you will only be able to play on the European servers.  The clients are incompatible so make sure you download from the correct site for the region you wish to play in.

If you need DAoC platinum click here: BUY DAoC PLATINUM


Thursday, July 4, 2013

Dark Age of Camelot

Dark Age of Camelot (DAoC) is a 3D medieval fantasy MMORPG, released on October 10, 2001 in North America and in Europe shortly after through its partner GOA. The game celebrated its 10th anniversary in 2011. The game combines Arthurian lore, Norse mythology and Irish Celtic legends with a dash of high fantasy. It is set in the period after King Arthur's death and his kingdom has split into three parts which are in a constant state of war with each other.
DAoC includes both Player versus Environment (PvE) and Realm versus Realm (RvR) combat. Players can choose to adventure alone or join groups. Players may also join battlegroups, which are formed so all members are able to get completion of credit in large-scale PvE encounters and for communication purposes in RvR.
Player vs. Player combat takes the form of Realm versus Realm, a term which DAoC invented.
PvE focuses on defeating monsters found in dungeons, the open world, and RvR zones. Players earn experience points towards obtaining levels by killing both monsters and enemy players. Gaining levels yields new skills, abilities, and access to expansion areas. The current maximum level is 50. Expansions to the game offer alternative advancement type levels that grant additional abilities to level-50 players. RvR is restricted to the zone New Frontiers where action ranges from massive battles to one vs one fights. Players are awarded realm points for each enemy realm player they kill. After gaining a certain number of realm points, a player gains a Realm Rank. While gaining Realm Ranks, a player gains Realm Ability Points, one for each rank you gain. Players are able to purchase with their realm abilities points certain skills unique to their class. Participating in RvR combat is strictly voluntary in DAoC and free-for-all PvP only exists on a dedicated server.